Just a confirmation of this
message in gdb
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 19510)]
0x935bcb0 in dice::bf::ai::AITemplateUnit::setBattleStrength () at eval.c:88
88 eval.c: No such file or directory.
and backtrace
#0 0x935bcb0 in dice::bf::ai::AITemplateUnit::setBattleStrength ()
at eval.c:88
#1 0x92e15f4 in dice::bf::ai::{anonymous}::ConsoleClass527::executeObjectMethod
() at eval.c:88
#2 0x8f5f1bd in dice::ref2::ConsoleObjectBaseImpl::execute () at eval.c:88
#3 0x8f80a8f in dice::ref2::io::OldConsole::handleCommand () at eval.c:88
#4 0x8f87fc7 in dice::ref2::io::OldConsole::executeLine () at eval.c:88
#5 0x8f8c1d7 in dice::ref2::io::OldConsole::run () at eval.c:88
#6 0x9146db9 in dice::ref2::io::Console::run () at eval.c:88
#7 0x8a88a21 in dice::bf::Game::loadAllConFiles () at eval.c:88
#8 0x8a89fb1 in dice::bf::Game::load () at eval.c:88
#9 0x8cc6384 in dice::bf::GameServer::load () at eval.c:88
#10 0x8ccaf39 in dice::bf::GameServer::startServer () at eval.c:88
#11 0x8aaa5f9 in dice::bf::Setup::startHostGame () at eval.c:88
#12 0x8aa2d2d in dice::bf::Setup::initWorld () at eval.c:88
#13 0x8a9db07 in dice::bf::Setup::start () at eval.c:88
#14 0x8a81a4d in main () at eval.c:88
#15 0x400732eb in __libc_start_main (main=0x8a81890 <main>, argc=1,
ubp_av=0xbffffad4, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>,
rtld_fini=0x4000c130 <_dl_fini>, stack_end=0xbffffacc)
at ../sysdeps/generic/libc-start.c:129
Just a confirmation of this message in gdb Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 19510)] 0x935bcb0 in dice::bf::ai::AITemplateUnit::setBattleStrength () at eval.c:88 88 eval.c: No such file or directory. and backtrace #0 0x935bcb0 in dice::bf::ai::AITemplateUnit::setBattleStrength () at eval.c:88 #1 0x92e15f4 in dice::bf::ai::{anonymous}::ConsoleClass527::executeObjectMethod () at eval.c:88 #2 0x8f5f1bd in dice::ref2::ConsoleObjectBaseImpl::execute () at eval.c:88 #3 0x8f80a8f in dice::ref2::io::OldConsole::handleCommand () at eval.c:88 #4 0x8f87fc7 in dice::ref2::io::OldConsole::executeLine () at eval.c:88 #5 0x8f8c1d7 in dice::ref2::io::OldConsole::run () at eval.c:88 #6 0x9146db9 in dice::ref2::io::Console::run () at eval.c:88 #7 0x8a88a21 in dice::bf::Game::loadAllConFiles () at eval.c:88 #8 0x8a89fb1 in dice::bf::Game::load () at eval.c:88 #9 0x8cc6384 in dice::bf::GameServer::load () at eval.c:88 #10 0x8ccaf39 in dice::bf::GameServer::startServer () at eval.c:88 #11 0x8aaa5f9 in dice::bf::Setup::startHostGame () at eval.c:88 #12 0x8aa2d2d in dice::bf::Setup::initWorld () at eval.c:88 #13 0x8a9db07 in dice::bf::Setup::start () at eval.c:88 #14 0x8a81a4d in main () at eval.c:88 #15 0x400732eb in __libc_start_main (main=0x8a81890 <main>, argc=1, ubp_av=0xbffffad4, init=0x8a80ca8 <_init>, fini=0x960211c <_fini>, rtld_fini=0x4000c130 <_dl_fini>, stack_end=0xbffffacc) at ../sysdeps/generic/libc-start.c:129