No longer requires entering a full name.
The current implementation of /follow does nothing if you are currently following someone and you try to follow someone else. This allows you to follow the new person.
(Also removes a few messages that might confuse people and aren't all that useful anyway.)
Created attachment 1163[details]
/follow
if( level.clients[ i ].pers.teamSelection == TEAM_SPECTATOR )
like that will happen... well, that was a little silly. this one makes a bit more sense :-)
I like the idea of adding partial name match to /follow, running /follow with no paramaters when you are currently following should stop following not move to the next player otherwise there's no way to stop. There are already commands for moving to the next player (/follownext and /followprev).
(In reply to comment #4)
> I like the idea of adding partial name match to /follow, running /follow with
> no paramaters when you are currently following should stop following not move
> to the next player otherwise there's no way to stop. There are already
> commands for moving to the next player (/follownext and /followprev).
>
Heh, you scared me there, making me think I broke something. /follow can still be used to toggle :-)
(In reply to comment #5)
> (In reply to comment #4)
> > I like the idea of adding partial name match to /follow, running /follow with
> > no paramaters when you are currently following should stop following not move
> > to the next player otherwise there's no way to stop. There are already
> > commands for moving to the next player (/follownext and /followprev).
> >
>
> Heh, you scared me there, making me think I broke something. /follow can still
> be used to toggle :-)
My mistake. Thanks, I've committed this at revision 869
Created attachment 1158 [details] /follow
Created attachment 1163 [details] /follow if( level.clients[ i ].pers.teamSelection == TEAM_SPECTATOR ) like that will happen... well, that was a little silly. this one makes a bit more sense :-)
Created attachment 1164 [details] /follow eh, might as well fix the comment while I'm at it