Bug 5577 - Bug in hover learning course
Status: RESOLVED DUPLICATE of bug 5683
Alias: None
Product: Psychonauts
Classification: Unclassified
Component: everything
Version: unspecified
Hardware: PC Linux
: P3 normal
Assignee: Ryan C. Gordon
QA Contact: Ryan C. Gordon
URL:
Depends on:
Blocks:
 
Reported: 2012-06-03 22:46 EDT by Alexander
Modified: 2012-06-21 15:13:51 EDT
1 user (show)

See Also:



Description Alexander 2012-06-03 22:46:59 EDT
When higher up in the course, when making the rings spin by "grinding" on the rail, received the following:

Anim: anims\dartnew\railslideuphill.jan: loaded (1 frames latency)
Anim: anims\emotional baggage\hatbox_idle2.jan: loaded (1 frames latency)
Game: Engine tunnel domain turned on via triggervolume.
Game: Engine Beginning cutscene MIFL2ChallengeCompleted
Game: Engine Cutscene progression: CS Script moving from state nil to state MIFL2ChallengeCompleted, resultant state MIFL2ChallengeCompleted.  Time: 1407.4697265625.
* Stack Trace
1: setState                  (line   -1, file '(none)) (field)
2: xRunCutsceneWithSettings  (line   -1, file '(none)) (field)
3: runCutsceneWithSettings   (line   -1, file '(none)) (field)
4: runCutscene               (line   -1, file '(none)) (field)
5: runCutscene               (line   -1, file '(none)) (field)
6: (null)                    (line   -1, file '(none)) ()
Game: Engine Saved[MI]: bCompletedChallenge1MIFL2 = 1
Trace/breakpoint trap
kallisti5@eris psychonauts :( $ ./Psychonauts 


This was the patched psychonauts from bug #5543
Comment 1 Ryan C. Gordon 2012-06-20 11:49:13 EDT
(I'm adding this comment to many bugs that this fix might apply to...sorry if you see it multiple times or it doesn't _actually_ fix your issue.)

Here is a new test build, please try it and report back. It's a 2.1 megabyte
download, so you don't have to redownload the whole game again.

This is meant to fix crash bugs mostly. We still have rendering issues, etc to sort out. If this didn't fix your issue, please report it on this bug. If there are still other unrelated issues, please file a new bug or add yourself to the CC list of one of the other bugs. Here's the open bug list if you want to check for others with the same problem:

    https://bugzilla.icculus.org/buglist.cgi?query_format=specific&bug_status=__open__&product=Psychonauts

Steam users: you'll get this through Steam shortly.

Linux users, download this...

  http://treefort.icculus.org/psychonauts/psychonauts-linux-0.3-patch.tar.bz2

...and unpack it. Overwrite Psychonauts and libSDL-1.2.so.0 with it. This works with either of the first two builds from HumbleBundle.com.

Mac users that aren't using Steam, download this...

  http://treefort.icculus.org/psychonauts/psychonauts-mac-0.3-patch.tar.bz2

...double click it, and run the patcher program it produces.

We'll do a more formal build once we get some feedback.

--ryan.
Comment 2 Ryan C. Gordon 2012-06-21 15:13:51 EDT
Consolidating bugs...

--ryan.

*** This bug has been marked as a duplicate of bug 5683 ***