Psychonauts crashed repeatedly during the Brain Tank battle. I noticed that the error message seemed OpenAL-related (AL_INVALID_VALUE, sorry I don't have the full message right now) so I messed with settings in '.local/share/Psychonauts/AudioSettings.ini'. I changed the following settings:
HardwareAccel=false
UseEAX=true
PacketSize=100
After this, I completed the Tank Battle successfully. I haven't done any extensive testing, so its possible that it was a coincidence that it didn't crash.
I was having a very similar crash and also got by it by messing with AudioSettings.ini, although in my case I needed to change to UseEAX=false and didn't mess with PacketSize.
I'll look into more extensive testing once I have a chance to load an earlier save and get back to the tank fight.
(In reply to comment #1)
> I was having a very similar crash and also got by it by messing with
> AudioSettings.ini, although in my case I needed to change to UseEAX=false and
> didn't mess with PacketSize.
>
> I'll look into more extensive testing once I have a chance to load an earlier
> save and get back to the tank fight.
I was also able to get by the brain tank with the following settings:
HardwareAccel=false
UseEAX=false
PacketSize=100
I don't know if the PaacketSize setting matters or not.
(I'm adding this comment to many bugs that this fix might apply to...sorry if you see it multiple times or it doesn't _actually_ fix your issue.)
Here is a new test build, please try it and report back. It's a 2.1 megabyte
download, so you don't have to redownload the whole game again.
This is meant to fix crash bugs mostly. We still have rendering issues, etc to sort out. If this didn't fix your issue, please report it on this bug. If there are still other unrelated issues, please file a new bug or add yourself to the CC list of one of the other bugs. Here's the open bug list if you want to check for others with the same problem:
https://bugzilla.icculus.org/buglist.cgi?query_format=specific&bug_status=__open__&product=Psychonauts
Steam users: you'll get this through Steam shortly.
Linux users, download this...
http://treefort.icculus.org/psychonauts/psychonauts-linux-0.3-patch.tar.bz2
...and unpack it. Overwrite Psychonauts and libSDL-1.2.so.0 with it. This works with either of the first two builds from HumbleBundle.com.
Mac users that aren't using Steam, download this...
http://treefort.icculus.org/psychonauts/psychonauts-mac-0.3-patch.tar.bz2
...double click it, and run the patcher program it produces.
We'll do a more formal build once we get some feedback.
--ryan.
(I'm adding this comment to many bugs that this fix might apply to...sorry if you see it multiple times or it doesn't _actually_ fix your issue.) Here is a new test build, please try it and report back. It's a 2.1 megabyte download, so you don't have to redownload the whole game again. This is meant to fix crash bugs mostly. We still have rendering issues, etc to sort out. If this didn't fix your issue, please report it on this bug. If there are still other unrelated issues, please file a new bug or add yourself to the CC list of one of the other bugs. Here's the open bug list if you want to check for others with the same problem: https://bugzilla.icculus.org/buglist.cgi?query_format=specific&bug_status=__open__&product=Psychonauts Steam users: you'll get this through Steam shortly. Linux users, download this... http://treefort.icculus.org/psychonauts/psychonauts-linux-0.3-patch.tar.bz2 ...and unpack it. Overwrite Psychonauts and libSDL-1.2.so.0 with it. This works with either of the first two builds from HumbleBundle.com. Mac users that aren't using Steam, download this... http://treefort.icculus.org/psychonauts/psychonauts-mac-0.3-patch.tar.bz2 ...double click it, and run the patcher program it produces. We'll do a more formal build once we get some feedback. --ryan.