Bug 57 - The Client crashes on server browsing with the following output...
Status: RESOLVED FIXED
Alias: None
Product: Unreal Tournament 2003
Classification: Unclassified
Component: Graphical Client
Version: unknown
Hardware: PC Linux
: P2 major
Assignee: Ryan C. Gordon
QA Contact:
URL:
: 71 74
Depends on:
Blocks:
 
Reported: 2002-09-14 00:41 EDT by jeff r
Modified: 2002-09-14 21:51:01 EDT
2 users (show)

See Also:



Description jeff r 2002-09-14 00:41:57 EDT
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0". 
Resolved ut2003master1.epicgames.com -> 207.135.145.2 
Connection established. 
Resolved ut2003master1.epicgames.com -> 207.135.145.2 
Connection established. 
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 111 
RecvFrom returned SOCKET_ERROR 111 
Assertion failed: l <= Length [File:InternetLink.cpp] [Line: 1058] 
 
History: 
 
Exiting due to error
Comment 1 Andrew 'ashridah' Pilley 2002-09-14 03:39:15 EDT
hmm. that's a connection refused. 
firewall/routing issues perhaps? 
 
Comment 2 Ryan C. Gordon 2002-09-14 14:18:59 EDT
Some people are triggering this in the win32 version, too. We're looking into it
as I type. I'll keep you posted.

--ryan.

Comment 3 Ryan C. Gordon 2002-09-14 18:15:46 EDT
*** Bug 71 has been marked as a duplicate of this bug. ***
Comment 4 Ryan C. Gordon 2002-09-14 20:56:21 EDT
*** Bug 74 has been marked as a duplicate of this bug. ***
Comment 5 Ryan C. Gordon 2002-09-14 21:51:01 EDT
Jack says this is fixed now on our end (has to do with the master server and
people hosting multiple games on the same IP/different ports), so the client
shouldn't crash anymore. No patch is needed on your side.

If this happens again, please open a new bug report, but as of now, you should
be able to play without triggering this bug.

--ryan.