Created attachment 3511 [details] screenshot of issue Standing in front of a portal surface (Teleporter) draws the currently held weapon when looking at the destination area through the portal camera. This bug is best to see on this map: http://lvlworld.com/download/Place%20of%20Two%20Deaths or simply have a look at the screenshot (taken from the map from above). It's a OpenGL2 only bug, OpenGL1 renderer is not affected. I'm no rendering expert but since portals and mirrors are somehow similar, possibly the bug is related to this one: https://bugzilla.icculus.org/show_bug.cgi?id=6350 Sorry if both bugs are caused by the same and I do double-post. Best Regards, Kuehnhammer Tobias
Fixed by SmileTheory on Nov 25, 2016 in https://github.com/ioquake/ioq3/commit/93066d2e05eb4277510c9f833b44e0604a24bbec .