Bug 6363 - OpenGL2: Currently held weapon model is shown through portal view.
Status: RESOLVED FIXED
Alias: None
Product: ioquake3
Classification: Unclassified
Component: Video
Version: GIT MASTER
Hardware: PC Windows NT
: P3 normal
Assignee: James Canete
QA Contact: ioquake3 bugzilla mailing list
URL:
Depends on:
Blocks:
 
Reported: 2015-02-23 05:57 EST by Kuehnhammer Tobias
Modified: 2018-05-17 02:23:51 EDT
1 user (show)

See Also:


Attachments
screenshot of issue (444.72 KB, image/jpeg)
2015-02-23 05:57 EST, Kuehnhammer Tobias

Description Kuehnhammer Tobias 2015-02-23 05:57:31 EST
Created attachment 3511 [details]
screenshot of issue

Standing in front of a portal surface (Teleporter) draws the currently held weapon when looking at the destination area through the portal camera.

This bug is best to see on this map:
http://lvlworld.com/download/Place%20of%20Two%20Deaths
or simply have a look at the screenshot (taken from the map from above).

It's a OpenGL2 only bug, OpenGL1 renderer is not affected.

I'm no rendering expert but since portals and mirrors are somehow similar, possibly the bug is related to this one:
https://bugzilla.icculus.org/show_bug.cgi?id=6350

Sorry if both bugs are caused by the same and I do double-post.

Best Regards,
Kuehnhammer Tobias
Comment 1 Zack Middleton 2018-05-17 02:23:51 EDT
Fixed by SmileTheory on Nov 25, 2016 in https://github.com/ioquake/ioq3/commit/93066d2e05eb4277510c9f833b44e0604a24bbec .